
Simply Rotate
Simply rotate is a minimalist physics puzzle game where you rotate a level to get a ball to reach the goal while saving up on rotation for future stages. Learn the new mechanics introduced in every level and master conserving rotation between levels to reach the goal.
Developer
Publisher
Release
December 15, 2024
1 year and 230 days ago
Steam Reviews
Mostly Positive11 reviews72.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
10 itemsAbout the Game

Simply Rotate is a physics based puzzle game where you rotate the level to get a ball to the goal while conserving rotation for future levels.
Think outside the box and efficiently rotate the world so you can complete complex puzzles.

Rotate Your World
Rotate the level while avoiding obstacles and trying to conserve rotation. Build up speed and carefully navigate through levels with different challenges and mechanics.
Think Outside the Box
Think carefully about how to solve levels using the least amount of rotation possible. Get taken up in the simple lo-fi aesthetic and relaxing ambient music.
Compete for the Fastest Time
Test your skills in the time frenzy mode. Speed through levels while making sure to conserve enough rotation.

This game was made as a final project for the game prototyping class at the University of Southern California. The game was initially designed as a prototype by David Xu and Letitia Napitupulu to be simple enough to not need text to go along with the unit on accessibility. Simply Rotate was then further developed into a final project for the class with Andre Lebecki and Kelly Chan helping out with development. The game will now continue to be developed into a more complete experience with Calvin Thompson composing the music.