
Silva
Silva is a platform and action game, with elements of RogueLike, which brings a lot of action and dynamic gameplay, where we will bring you a mix of ancient cultural elements with Brazilian history in a playful way.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
6 itemsAbout the Game
Silva is a platform and action game, with elements of RogueLike, which brings a lot of action and dynamic gameplay, where we will bring you a mix of ancient cultural elements with Brazilian history in a playful way.
At crucial moments in the game, the player will have to make choices and decide which path to take, changing elements of the gameplay and conclusion of the game's story.
Game divided into 5 phases, containing 4 different weapons that change the gameplay, 4 decisions that influence the game's narrative and upgrades that the player receives.
Soundtrack with a Brazilian metal style, this way the player can better adapt to the fast pace of the game.
Art by Silva includes 3D and 2D elements in its composition, with characters made in 3D and scenes and Hud in 2D, Silva's color palette consists of darker colors and less saturated in a limited color palette to be used throughout the game, accentuating feelings consistent with a harsh reality and where a lack of hope and empathy prevails.
At crucial moments in the game, the player will have to make choices and decide which path to take, changing elements of the gameplay and conclusion of the game's story.
Game divided into 5 phases, containing 4 different weapons that change the gameplay, 4 decisions that influence the game's narrative and upgrades that the player receives.
Soundtrack with a Brazilian metal style, this way the player can better adapt to the fast pace of the game.
Art by Silva includes 3D and 2D elements in its composition, with characters made in 3D and scenes and Hud in 2D, Silva's color palette consists of darker colors and less saturated in a limited color palette to be used throughout the game, accentuating feelings consistent with a harsh reality and where a lack of hope and empathy prevails.