indiegame.fan
Silent Ward: Forever Lost header art

Silent Ward: Forever Lost

The game is built using Unreal Engine 5 with an interactive 3D UI. Players must explore the ward and repair damaged circuits while evading the harassment of the Listener. Along the way, they must locate notes left by other survivors. With the help of the item information, they can leave.

Steam Page
Developer
Publisher
Release
March 20, 2026
135 days ago
Steam Reviews
1 user reviews1 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Silent Ward: Forever Lost?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Silent Ward: Forever Lost?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Silent Ward: Forever Lost self-published or published by 月下辉煌?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Silent Ward: Forever Lost and 月下辉煌 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Silent Ward: Forever Lost and 月下辉煌?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Silent Ward: Forever Lost?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is a horror thriller game.

Game Features: Utilizing new technologies from Unreal Engine 5, such as the Lumen system, enables realistic reflections on object surfaces. Nanite technology is employed to achieve high-fidelity models. To accommodate hardware performance concerns, if your hardware is outdated, the game supports disabling the Lumen system to use traditional baked lighting, as well as disabling Nanite to use traditional LOD.

Realistic physical feedback: When players discard items, they interact with the ground through elastic force.

The game employs a fully immersive first-person perspective that simulates human vision, allowing players to see their character's body for heightened realism. The game delivers software-based ray tracing, enabling users to experience ray tracing effects without requiring a dedicated ray-tracing GPU.
Unique interactive 3D UI: The game's user interface employs 3D design, significantly enhancing spatial depth perception.