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Silent Ward

Silent Ward is a free short horror experience: explore a ruined asylum from a wheelchair, uncover what happened during your coma, and survive blind monsters that hunt by sound—escape with one of multiple endings.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Silent Ward?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Silent Ward?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Silent Ward self-published or published by ZiggySleeps?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Silent Ward and ZiggySleeps funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Silent Ward and ZiggySleeps?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Silent Ward?Release statusWhether and how the game has been released.

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About the Game

About This Game

You awaken in the decaying halls of an abandoned mental hospital—memories fractured after years in a coma. One thing is immediately clear: you can't walk. Confined to a wheelchair, you must push deeper into the ward, searching for answers and a way out.

The patients have been changed—experimented on—and what remains now hunts in the dark. They can't see you... but they can hear you. Every turn of a wheel matters.

Will you uncover the truth behind Silent Ward, or escape before it finds you?

Gameplay

  • Navigate the asylum from a wheelchair — movement is slower, and positioning matters.
  • Evade blind monsters that hunt by sound — noise and timing are your biggest risks.
  • Use the environment to survive — lure, distract, and outsmart what's searching for you.
  • Explore to uncover the story — find clues that piece together what happened during your coma.

Features

  • A short, story-driven horror experience set in an abandoned asylum
  • Stealth-focused survival against sound-hunting enemies
  • Environmental interactions to create openings and avoid pursuit
  • Multiple endings for players who want to explore deeper

You can't walk. You can't run. And you can't hide forever.