indiegame.fan
Silent Click header art

Silent Click

A first-person psychological puzzle horror where you escape control using a TV remote. Explore surreal rooms filled with CRT televisions, switch channels to solve logic-based puzzles, and uncover a haunted smart home system that constantly observes you.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Silent Click?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Silent Click?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Silent Click self-published or published by Maksim Marozau?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Silent Click and Maksim Marozau funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Silent Click and Maksim Marozau?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Silent Click?Release statusWhether and how the game has been released.

Media

5 items

About the Game

A first-person psychological puzzle horror where you escape control using a TV remote.

You wake up inside a cozy room filled with the white noise of a single TV.

Welcome to V-KLiK.

There are no instructions, no explanations, and no clear way out.
Your only tool is a remote that allows you to interact with the screens around you.

By switching channels, activating displays, and exploring the environment, you begin to understand how this place works and how to move forward.

Silent Click focuses on atmosphere and psychological tension.
There are no jumpscares.
Instead, the game builds unease through sound, space, and the constant feeling of being observed.

Features

  • First-person puzzle gameplay focused on observation and logic

  • A surreal environment filled with CRT televisions

  • Psychological horror driven by atmosphere and sound design

  • Exploration-based progression with minimal guidance

  • A fully diegetic interface

The TV is your interior, your interface, your tool — and your enemy.

Switch channels to survive.