
SIGKILL: Look Away
It only moves when you look away - and your job is looking away. Ration one flashlight between the work and the thing hunting you. A director-warden studies your habits and times its cruelty. Migraine-safe horror: all dread, no strobes. Free demo: first shift.
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10 itemsAbout the Game
It only moves when you look away. The job is looking away.
You're sealed in a dying server vault with one flashlight and a purge quota. The warden running this place demands corrupted sectors be purged before the clock expires. The terminals are in the dark. So is something else. Your light freezes it; your work needs that same light. Ration one beam between two deadlines, and listen to the part of the dark you're not watching.
The loop
Pin it - your cone holds it where it stands. The beam drains. The purge stalls.
Work it - aim at a terminal and the view drops to the monitor: heads-down, blind, the room gone.
Watch the glass - the dark screen holds a reflection. It's the only warning you get, and the one you'll learn to hate.
The whip-back - the sound spikes; snap the light back. It's right there, frozen an arm's length away.
No AI-generated content - every light is computed, every sound is procedural, every cruelty is designed.
The warden is a director, not a dice roll
A warden studies how you work, waits until you're deepest in the task, then times its cruelty.
The Cold One starves you of sound.
The Liar corrupts your readouts. The threat never lies; the paperwork does.
The Reaper just tightens the clock.
Every cruelty telegraphs. Every death is an out-play, never a cheat. Learn its tells or be reaped as ordered.
Migraine-safe horror
Dread without the strobe. No strobes, no flashing, no screamer roulette. The fear is engineered from attention, audio, and silence: what you can't afford to watch, and what you can hear getting closer. Every frame is flash-safety-checked.
No AI-generated content. Every light is computed, every sound is procedural, every cruelty is designed.
The full game is a career ladder of shifts that escalate in rules, not just speed: deeper sectors, new wardens with new tells to learn, and an endgame that rewrites the contract. First shift free. A short, dense game priced like one.
look away, it moves.
Wishlist SIGKILL: Look Away - the warden will know where to find you.