indiegame.fan
SiegeBlock header art

SiegeBlock

Clear lines, summon troops and defend your kingdom in a medieval falling-block puzzle-defense roguelite. Play solo, team up locally with a friend, or battle in 1v1 versus with rival boards, armies and debuffs.

Steam Page
Release
July 7, 2026
25 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SiegeBlock?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SiegeBlock?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SiegeBlock self-published or published by Manuel Medina Cea?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SiegeBlock and Manuel Medina Cea funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SiegeBlock and Manuel Medina Cea?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SiegeBlock?Release statusWhether and how the game has been released.

Media

7 items

About the Game

ABOUT SIEGEBLOCK

SiegeBlock is a medieval hybrid of falling-block puzzle, real-time kingdom defense and roguelite progression: clear lines to summon troops, power up your army and defend your base against waves and bosses.

Falling-block puzzle on a 10x20 board with rotation, hold, next pieces, hard drop, soft drop and lock delay.

Combos, Perfect Clears and premium plays spawn better units and debuff effects.

Kingdom defense against enemy waves, biomes and bosses.

Troop system with ranks and special units tied to counselors.

Roguelite progression with persistent upgrades between runs.

2D medieval fantasy cartoon art style.

Replayable runs with procedural variation of biomes and scenarios.

HOW TO PLAY

Place geometric pieces on a 10x20 board with rotation, hold and hard drop. Every line you clear summons troops iSingle-player: Story, Endless, Sandbox and Frenetic Arena.

Local Co-op (2 players): Each player with their own board, defending a shared arena. Scaled difficulty for two.

Local Versus (1v1): Two boards, two kingdoms and a central arena. Spawn troops against your rival and launch debuffs to win.

nto a real-time battle against enemy waves. Your combo quality matters: combo chains, Perfect Clears and premium plays spawn stronger units and special effects.