
Siege - the card game
Siege is a strategic single-player card game about sieging castles with armies and magic set in the bizarre setting of Circus Empire.
Developer
Publisher
Release
September 22, 2016
9 years and 316 days ago
Steam Reviews
Mixed13 reviews61.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
Choose one of the three factions:
Siege is a strategic single-player card game about sieging castles with armies and magic.
In Siege:
How does this game differ from other card games?
Siege is mainly a single player experience with crafted campaign, where you have to tactically fight against different tower, shrine and wall card combinations.
Also mana channels are gained by sacrificing cards and you can earn extra channels by sacrificing more cards in the same turn, thus making strategic decisions between card advantage and tempo.
- The Imperial Circus
- T.A.B.L.E.
- Seeker Association
Siege is a strategic single-player card game about sieging castles with armies and magic.
In Siege:
- There are over 300 different building, spell and creature cards;
- Explore the solo campaign with over 100 battles;
- Build your own army deck or multiple decks;
- Upgrade your cards so they become more powerful;
- Campaign dialogue choices can impact battles and loot;
- Earn extra gold and cosmic shards through procedurally generated special missions.
How does this game differ from other card games?
Siege is mainly a single player experience with crafted campaign, where you have to tactically fight against different tower, shrine and wall card combinations.
Also mana channels are gained by sacrificing cards and you can earn extra channels by sacrificing more cards in the same turn, thus making strategic decisions between card advantage and tempo.