indiegame.fan
SHUFF IT header art

SHUFF IT

REAL TRACKBALL. VIRTUAL SHUFFLEBOARD. No gimmicks. No fluff. Just pure cabinet-ready action, remastered for the modern gamer.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SHUFF IT?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SHUFF IT?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SHUFF IT self-published or published by Spin Axis Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SHUFF IT and Spin Axis Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SHUFF IT and Spin Axis Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SHUFF IT?Release statusWhether and how the game has been released.

Media

11 items

About the Game

CLASSIC ARCADE FEEL. MODERN EDGE.

SHUFF IT brings shuffleboard back to its roots—trackball in hand, cabinet-ready, no excuses. It’s fast, physical, and unforgiving. Whether you’re finessing a perfect curl around a blocker or blasting your opponent’s puck off the edge, this is pure arcade intensity reimagined for modern play.

Powered by a custom physics engine, SHUFF IT was built from the ground up for true trackball control. Every flick, curve, and smash is tuned to feel right. If the puck doesn’t move like it should, what’s the point?

BUILT FOR THE TRACKBALL. DIALED FOR FEEL.

From casual chaos to calculated shots, SHUFF IT rewards precision, timing, and guts. Nail the hammer. Ride the rail. Drop it in the zone or get out of the way.

MODES AVAILABLE AT LAUNCH

  • 1P vs. 2P

  • 1P vs. CPU (4 levels of difficulty, each with own play style)

  • 1P PINPOINT Challenge

  • 1P CHAOS Challenge

  • 4P Tournament Bracket (can auto-fill with non-human CPU players)

  • 8P Tournament Bracket (can auto-fill with non-human CPU players)

  • 16P Tournament Bracket (can auto-fill with non-human CPU players)

GAMEPLAY MODIFIERS AVAILABLE AT LAUNCH

Basic Table (1/2/3 Scoring)

  • Three Round Classic

  • Over The Edge (First to 3 Hangers)

  • Cornhole Rules (Like at the Cabin)

"Deck" Rules (Floor Scoring)

  • Three Round Deck Rules

  • Race to 68