
Ship Handling Simulator
Ship handling, maneuvering and mooring with tugboats simulator. Feel like the captain of a passenger ships, cruise liners, cargo ships, battleships or aircraft carrier.
Developer
Publisher
Release
January 3, 2021
5 years and 212 days ago
Steam Reviews
Very Positive135 reviews91.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
Original simulator of ship-handling, maneuvering and mooring to a pier with tugboats.
*Game features*
Realistic control of large cruise liners, old passenger ships, cargo ships, warships, including aircraft carrier.
Single and multi-screw vessels with separate propeller control (including historic ships - Titanic, Britannic, Olympic, Aquitania, Carpathia and Mauretania) or azimuth propulsion.
Maneuvering with thrusters.
Mooring the vessel to the berth using two tugboats with separate control.
Departure from ports to target area.
Narrow-swimming, bypass of hazards, icebergs, passing with other AI vessels.
Different environment and weather conditions.
Sea marks of hazards and channels.
Damage, split in half and sinking of ships at collisions.
A large number of levels with a gradual increase in difficulty.
*Game features*
Realistic control of large cruise liners, old passenger ships, cargo ships, warships, including aircraft carrier.
Single and multi-screw vessels with separate propeller control (including historic ships - Titanic, Britannic, Olympic, Aquitania, Carpathia and Mauretania) or azimuth propulsion.
Maneuvering with thrusters.
Mooring the vessel to the berth using two tugboats with separate control.
Departure from ports to target area.
Narrow-swimming, bypass of hazards, icebergs, passing with other AI vessels.
Different environment and weather conditions.
Sea marks of hazards and channels.
Damage, split in half and sinking of ships at collisions.
A large number of levels with a gradual increase in difficulty.