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Shibuya Bullet header art

Shibuya Bullet

Infinite bullet patterns?! A fresh take on bullet hell—fused with live-action footage and color-based mechanics!

Steam Page
Developer
Release
October 6, 2025
300 days ago
Steam Reviews
Mixed14 reviews57.1%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Shibuya Bullet self-published or published by Studio Shibumaru?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Shibuya Bullet and Studio Shibumaru funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Shibuya Bullet and JUNICHI GAMES?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

7 items

About the Game

- How to Play

This game cannot be played on its own.

To play, open a live video (e.g. YouTube) on the left half of your monitor, and run this game on the right half.

Align the frames carefully, then control Shibumaru using the WASD keys or your mouse.

You can find the live video on the Steam forums.

Where is everyone hanging out?

- Story

One day, a baby alien named Shibumaru crash-landed in the middle of Shibuya Scramble Crossing—one of the most famous intersections in the world.

Shibumaru is terrified of humans.

Your mission is to guide him to a safe place—away from humans.

- Behavior

Not much is known about Shibumaru’s biology.

He loves mouse cursors, and for some reason, he’s not afraid of white or gray humans.

Maybe they resemble the colors of his missing parents?

Sometimes he trips over nothing (which results in a game over).

But hey, he’s just a baby—please be gentle!

- How to Play

This game cannot be played on its own.

To play, open a live video (e.g. YouTube) on the left half of your monitor, and run this game on the right half.

Align the frames carefully, then control Shibumaru using the WASD keys or your mouse.

- Game Mechanics

Hit detection is based on color: everything except crosswalk white and road gray is considered a target.

In other words, Shibumaru might just slip right through people dressed in white or gray—oops!

Also, no AI is used for detection, so if you trip in an empty spot, it's not intentional (there’s no “falling” logic built in).

- Development Challenges

This game relies on color-based detection, which can behave very differently depending on your PC or display environment.

Older machines—and surprisingly, even some newer laptops—can reproduce colors in ways that drastically affect detection accuracy.

Fine-tuning the collision logic has been one of the hardest parts.

On the desktop PC used for development, everything works smoothly.

But on two different laptops I own, the character barely reacts to people—even when clearly colliding.

Please note that gameplay may vary depending on your system.

- Copyright

This application is completely free.

It does not store, redistribute, or monetize any external video content.