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SHE: Seraphim Helix Experiment header art

SHE: Seraphim Helix Experiment

A unique blend of tactical stealth action and survival horror, inspired by the classics. Trapped in a missile silo with an angelic entity and mutating personnel, new life grows in the belly of the lead researcher, the Sergeant has given you his orders, and an eerie voice sings through the walls.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SHE: Seraphim Helix Experiment and Rocket Adrift Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SHE: Seraphim Helix Experiment and Rocket Adrift Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

SHE is a retro survival horror game visually inspired by Akira, and blends classic third-person
survival horror gameplay with the tactical stealth action of Metal Gear Solid 2.

It is the near future, and the world powers are on the verge of a hot war. An unearthed ancient
entity lies suspended at the bottom of a frozen missile silo.

Robin finds herself in an underground base in the Alaskan Archipelago. Strange abominations
that were once the staff and military personnel roam the halls in a murderous fugue state.
All the base's systems are malfunctioning or on the verge of collapse, and a directive to launch
the base's payload repeats endlessly from Central Command.

With no one to trust except the voices over the radio and her instincts, Robin must use her
knowledge and expertise to survive, reach her objectives, and make an impossible decision. 

Approach survival situations in multiple ways. Go in fast, loud, and deadly using valuable
resources and close-quarter combat. Or take is slow, silent, and stealthy, conserving ammo and
leaving threats in your shadow.

A geneticist trapped in her lab knows more than she lets on about the biological and existential
threat of the entity. The Staff Sargent who has miraculously avoided contamination, desperately
orders you to restore proper operations to the silo. But his orders come from the top, a broadcast
from The Allied Coalition of the Willing Nations.

Navigate through non-linear levels, avoiding traps or using them to your advantage. Use gadgets
to clear your way through enemies, malfunctioning turrets, and the broken systems of the Silo.
Adapt to the ever-changing environment as your situation spirals into chaos.

  • Radio Dialogue choices

  • Multiple endings  

  • Exploration of a retro-fitted underground missile silo

  • Third and First-person combat

  • Tactical and stealth options

  • Unique, low-poly 3D art style inspired by classic anime

  • Lush, synth-heavy soundtrack