...INDIE

Developer
Publisher
Release
June 11, 2019
7 years and 142 days ago
Steam Reviews
Very Positive435 reviews86.9%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The separate publisher has a broad catalog or developer network in the local database. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
10 itemsAbout the Game
Shattered Lights is a one-of-a-kind, fully roomscale based VR horror game which takes you on a journey down a seemingly abandoned underground medical facility armed with nothing but a flashlight and your sanity.
Using non-euclidean geometry the game will immerse you into a world where every single step you take is purely physical and you’ll never once have to use controllers to move around, even so, you’ll still be able to explore intricate areas, impossible geometry and any situation that Shattered Lights will throw at you.
Shattered Lights requires a play area of at least 2m x 2m (6 feet and 7 inches). There’s an option to play within a smaller space of 1.5m x 1.5m, but this is not recommended as it makes for a less stable experience, which some may experience as unpleasant.
Team Morbid is a student team studying International Game Architecture & Design Programme at the Breda University Of Applied Sciences.
Using non-euclidean geometry the game will immerse you into a world where every single step you take is purely physical and you’ll never once have to use controllers to move around, even so, you’ll still be able to explore intricate areas, impossible geometry and any situation that Shattered Lights will throw at you.
Do Note:
Shattered Lights requires a play area of at least 2m x 2m (6 feet and 7 inches). There’s an option to play within a smaller space of 1.5m x 1.5m, but this is not recommended as it makes for a less stable experience, which some may experience as unpleasant.
The Team:
Team Morbid is a student team studying International Game Architecture & Design Programme at the Breda University Of Applied Sciences.
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