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Sharpshooter

Gunfight your way through procedurally generated Wild West towns. Customize the gameplay mechanics to suit your playstyle. Straightforward, non-stop action.

Release
April 23, 2025
1 year and 191 days ago
Steam Reviews
Very Positive121 reviews82.6%
...INDIE
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sharpshooter and Stolpskott Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sharpshooter and Stolpskott Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Fully playable with the Revolver.

Buy the "Supporter Pack DLC" to support my work and get more weapons to play with: Machine Gun, Bow, Carbine, Coach Gun, Repeater, Dual Pistols, Dynamite and Tomahawk. Also includes more Area Tiles for the procedural world generator.

::: STORY :::

The outlaws aren't too happy about you jailing their leader, Sheriff.

They're all over town. Grab your six-shooter and clear them out.

::: STRAIGHTFORWARD NON-STOP ACTION :::

Gunfight your way through procedurally generated Wild West towns.

Get rid of all outlaws or die trying.

::: CUSTOMIZE GAMEPLAY MECHANICS :::

There is a bunch of options that modify different aspects of how the game mechanics work.

This allows you to shape the difficulty to suit your playstyle and skill level.

Do you want the gunfights to require hardcore skill or just be casual?

Here are some examples:

  • What reaction time should outlaws have, and how well do they aim?

  • Do you want projectiles to be affected by gravity? Should damage account for velocity?

  • Choose the amount of health you have and if it regenerates after a specified time.

  • Should reloading be realistic, fast, or not even needed?

  • ...

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