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Shape Sift header art

Shape Sift

Build experimental sorting systems to separate, transform, and route flowing shapes in this minimalist physics-based automation puzzle game.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Shape Sift?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Shape Sift?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Shape Sift self-published or published by Emile Esterhuizen?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Shape Sift and Emile Esterhuizen funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Shape Sift and Emile Esterhuizen?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Shape Sift?Release statusWhether and how the game has been released.

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About the Game

Shape Sift

Shape Sift is a minimalist automation puzzle game about separating, transforming, and routing streams of abstract shapes.

Randomized flows of circles and squares pour into your system. Using a collection of experimental tools, you must manipulate shape properties and guide them into their correct collector rings while maintaining purity and flow.

Some shapes are heavier. Some bounce unpredictably. Others must be transformed entirely before they can be collected.

Build systems that:

  • Separate shapes by color, size, weight, and behavior

  • Convert circles into squares and squares into circles

  • Control flow rates and prevent collector contamination

  • Experiment with physics-based interactions and emergent behavior

  • Unlock additional feeds and increasingly complex shape combinations

Every layout becomes a balancing act between efficiency, stability, and controlled chaos.

Features

  • Physics-based shape sorting and automation

  • Experimental tools including magnets, fans, converters, filters, and flow control devices

  • Abstract minimalist visual design

  • Multiple shape properties and interactions

  • Open-ended problem solving

  • Increasingly complex shape streams and collector requirements

Can you maintain perfect flow?