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Shadow Saw Us

After their grandfather’s passing, Bell and Mark inherit the burden he left behind as the spirits he once sealed begin to break free. With the help of Banana, a Tani spirit and his old friend, they must help people, search for enchanted blades, and face dangerous spirits like Isacus.

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Release
May 29, 2026
65 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Search Google: Who developed Shadow Saw Us?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Shadow Saw Us self-published or published by Sawie Noowie?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Shadow Saw Us and Sawie Noowie funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Shadow Saw Us and Sawie Noowie?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Shadow Saw Us?Release statusWhether and how the game has been released.

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About the Game

Shadow Saw Us is a game that gives you the freedom to explore its world freely. You are not required to complete the main quests before doing side quests. Meeting new people and exploring different areas are at the heart of the game’s world.

A world where things visibly change—whether from the passage of time, the actions of certain characters, or even your own choices. These factors can alter parts of the game world in noticeable ways. For example, if you gain popularity from working at a maid café, you might start to hear people talking about you.

The heart of the main quests lies in combat and choice. As the story unfolds, you will face decisions that shape your path—ranging from strategic choices to narrative-driven ones.

Strategic choices give you the opportunity to decide what approach or tactics you will use to deal with the challenges in front of you.

Narrative choices allow you to shape the story itself, and they will definitely have consequences in the future.

Time / A World That Changes Based on Your Actions

  • Day and night cycle

  • Shops that open and close depending on the time

  • Your past actions leave visible consequences, making the world feel reactive and alive

  • Certain events only occur during specific times of the day

NPCs

  • Reputation from certain quests affects how people in Siam Circle treat and interact with you

  • Tons of random dialogue interactions

Activities

  • Part-time jobs

  • Fishing

  • Various mini-games for entertainment

Other Features

  • Choices that impact the story

  • Combat system

  • Parrying mechanics

  • Enemies that require different strategies to deal with