indiegame.fan
Shadow Runner header art

Shadow Runner

Shadow Runner is a speedrun-oriented platformer, where you can use classical gameplay mechanics like dashing or double jumping, as well as more complex ones like the ability to switch between light and shadows as your character cannot stay in both.

Steam Page
Release
March 27, 2019
7 years and 130 days ago
Steam Reviews
1 user reviews1 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Shadow Runner?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Shadow Runner?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Shadow Runner self-published or published by Romain Rebecchi?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Shadow Runner and Romain Rebecchi funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Shadow Runner and Romain Rebecchi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Shadow Runner?Release statusWhether and how the game has been released.

Media

13 items

About the Game

Shadow Runner is a speedrun-oriented platformer, where you must master three gameplay elements simultaneously to finish the level in the shortest possible time.
Use the classical dash and double jump to move between the platforms, and make the most of your grapple when possible.
Beware, as your character cannot stay in the light or in shadows without you manually switching which side you want.
Control the position of the sun to create the most efficient path to complete the level.
Understand these three gameplay mechanics and transform them into reflexes to finish in the shortest amount of time.