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Shadow of Fear header art

Shadow of Fear

In 'Shadow of Fear', your only purpose is to solve puzzles and then escape; You can also continue to survive, whether you can survive until the end depends on yourself

Steam Page
Release
November 26, 2023
2 years and 250 days ago
Steam Reviews
Mixed61 reviews65.6%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Shadow of Fear and 抖音-小六热游 funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

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About the Game

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Game Introduction:
This is a first person turn based zombie decryption game that I spent three months creating
In this game, players need to survive on a map within a certain limited range, solve puzzles, and escape from the secret room
The game is created according to the Call of Duty template, which means that most of the elements in the game are very similar to Call of Duty
Note: Most of the modeling animations in the game are learned and created by myself from scratch
The total development cost of the game (excluding time cost), including game material purchase+Steam developer deposit=6000+yuan
Game production process:
Q&A
Why should the game be released and released as Steam?
In order to complete an idea: Call of Duty: Modern Warfare 2 2022 does not have zombie mode, I want to create a zombie mode game about it myself
What development experience do you have?
As of October 15, 2023, I have been self-learning Unreal 5 for three months, and all I have learned in these three months is about game animation blueprints and programmed animation implementation
What did you do in this game?
Apart from the paid purchase of scene models and maps, most of the character animations in the game, such as UI production, UI interaction, functional logic, character movement system, picking system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., are all completed by me, and there is no need to apply any templates
What the author wants to say:
Shadow of Fear will continue to be updated and improved. This game has its own background story, and each map has a different gameplay. In the future, I will try my best to supplement the entire game's worldview. Thank you for playing!