
Shadow Ninja: Apocalypse
Fast 2D ninja action where every mistake costs everything. Run, dodge, attack and survive as long as you can.
Developer
Publisher
Release
November 16, 2015
10 years and 262 days ago
Steam Reviews
Mixed186 reviews57.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
15 itemsAbout the Game
Shadow Ninja: Apocalypse is a fast and unforgiving 2D action game where everything depends on your reaction and sense of rhythm.
You are a ninja in a ruined world. Traps, enemies and constant pressure surround you. Mistakes are not forgiven. Each run is an attempt to go further than before.
There are no complex systems here. Only movement, combat and survival.
What’s inside
- Fast gameplay
The pace never lets you relax. You must stay focused at all times.
- Simple controls
Easy to start, hard to maintain consistent results.
- Traps and enemies
Jumps, dodges and attacks flow into one continuous sequence.
- Short sessions
You can play for a few minutes, but it’s hard to stop.
- “One more try” effect
Every run makes you want to replay it better.
The core of the game
You don’t explore the world.
You try to survive in it.
And with each attempt, you become faster.
You are a ninja in a ruined world. Traps, enemies and constant pressure surround you. Mistakes are not forgiven. Each run is an attempt to go further than before.
There are no complex systems here. Only movement, combat and survival.
What’s inside
- Fast gameplay
The pace never lets you relax. You must stay focused at all times.
- Simple controls
Easy to start, hard to maintain consistent results.
- Traps and enemies
Jumps, dodges and attacks flow into one continuous sequence.
- Short sessions
You can play for a few minutes, but it’s hard to stop.
- “One more try” effect
Every run makes you want to replay it better.
The core of the game
You don’t explore the world.
You try to survive in it.
And with each attempt, you become faster.