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Severwood

Forge runes into your beast, chain glyph combos into screen-clearing chaos, and evolve through a cursed dark-fantasy forest. A roguelite deckbuilder where every socket is a choice and every run rewrites your power. Hunt down the Soul Lord. Descend deeper. Die hungrier.

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Search Google: Who developed Severwood?Developer scaleThe operating scale of the game's developer.
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About the Game

Chain your attacks. Evolve your monster. A dark-folklore roguelike deckbuilder.

Deep in the Everwood, a forest with no end, a necromancer works his craft, unspooling human souls and reweaving them into monsters.

Three of his creations tore free of his grip. Now they hunt him through the endless trees, to end his work for good. You are one of them.

Instead of dumping a hand and ending your turn, you place glyphs into a chain of sockets, one after another, building a combo that resolves all at once.

Order is everything: a burn applied before its detonation, a finisher saved for last, a wild glyph spent to bridge a broken chain. Every turn is a small puzzle, and a good hand played in the wrong order is a wasted one.

Mid-run, each monster commits to an irreversible fork in its path - a permanent transformation that reshapes how it fights. The choice is yours, the consequences are forever, and no two runs grow the same way.

  • The Kitsune - a fragile, vicious fox-spirit who builds walls of flame and detonates them. Glass cannon. High skill, higher reward.

  • The Goblin - a bruiser who turns punishment into power, hoarding a swelling ball of greed to unleash when the moment is ripe.

  • The Ghoul (coming soon) - a famished thing that grows by devouring its prey, feeding hungry sockets and harvesting souls to survive.

Each evolves twice along branching paths into four possible final forms.