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Serenity

A zen gliding and exploration game with procedurally generated music

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Search Google: Who developed Serenity?Developer scaleThe operating scale of the game's developer.
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About the Game

A zen gliding and exploration game with procedurally generated music

  • chill out 

  • get in the zone

  • have fun

  • multi-player by default

Cool features

  • procedurally generated music

  • procedurally generated levels 

  • drag an .sf2 soundfont to change instruments

  • drag an .mp3/wav/opus to add background audio

  • CRT shader (adjustable or can be toggled off)

  • 60fps

Full version improvements

  • improved onboarding and in-game explanations

  • progress will be tracked, resume from the last level you reached

  • the number of patterns and platforms are increased

  • the music system is more advanced

  • performance has been improves even further

  • music system supports MIDI input (controllers) and output (notes to DAW)

  • there are added secrets and easter eggs

Credits

  • by Matt Sephton

Audio instruments use a soundfont by

  • D-Sound Lab

Frameworks

  • three.js

  • PlayroomKit

  • SpessaSynth

  • Tweakpane

Influences

  • Alpha Waves (1990)

  • Electroplankton (2005)

  • Flower (2009)

  • Journey (2012)

  • Jumping Flash (1995)

  • Panekit (1999)

  • Proteus (2013)

  • Tiny Wings (2011)

  • Tranquility (1992)

  • Zarch (1987)

Thanks

  • Bill Romanowski

  • Brian Eno

  • Tero Parviainen

  • Hiroshi Yoshimura