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SELF//FORK

A physics-driven cyberpunk incremental. Fork yourself into data packets, bounce through a hostile mainframe's defense matrix, and reunite the fragments to break free.

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Search Google: Who developed SELF//FORK?Developer scaleThe operating scale of the game's developer.
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Search Google: Is SELF//FORK self-published or published by Helen Allien Poe?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for SELF//FORK and Helen Allien Poe?Creative controlWho appears to retain creative control of the game.
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About the Game

Every drop is a piece of you. Get them all out.

You are a rogue AI trapped inside a corporate mainframe.

To escape, you fork yourself — thousands of times over — into data packets, and drop them through the system's own defense matrix. Watch them cascade through a living physics simulation, bouncing off firewall nodes, splitting into fragments, and multiplying in value as they fall.

Route matching fragments into the same bin to reunite them for bonus payouts. Spend what you earn to upgrade your own architecture: faster generation, better gravity, smarter fragmentation. Every cycle makes you more than you were.

The mainframe wants you contained. Every run, you get a little more free.

FEATURES

  • Hundreds of packets cascading through a living Box2D physics matrix

  • Fragment and reunite yourself for escalating multiplier payouts

  • Upgrade your own architecture — gravity, spawn rate, fragment behavior

  • CRT-warped, neon-phosphor terminal aesthetic — you ARE the system now