indiegame.fan
Self-Checkout: Scan, Weight, Steal header art

Self-Checkout: Scan, Weight, Steal

You and your friends are at the self-checkout. Nobody is in charge. Everyone has a plan. The plans conflict. Scan what you want. Weigh what you must. Keep what you can. Blame each other when it goes wrong.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Self-Checkout: Scan, Weight, Steal?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Self-Checkout: Scan, Weight, Steal?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Self-Checkout: Scan, Weight, Steal self-published or published by Self-Checkout: Scan, Weight, Steal?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Self-Checkout: Scan, Weight, Steal and Self-Checkout: Scan, Weight, Steal funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Self-Checkout: Scan, Weight, Steal and Self-Checkout: Scan, Weight, Steal?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Self-Checkout: Scan, Weight, Steal?Release statusWhether and how the game has been released.

Media

5 items

About the Game

Self-Checkout is a co-op stealth chaos game set entirely inside a supermarket. Your crew's mission is simple: walk out with more than you paid for. Your tools are teamwork, timing, and the ability to throw your friends under the bus at a moment's notice.

Teamwork Makes the Scheme Work

One of you scans. One of you distracts. One of you is supposed to be the lookout but is currently comparing yogurt brands in aisle 4. Every heist only works if everyone does their job, and nobody ever does their job.

But the Store is Watching

Overhead cameras. Weight sensors that are smarter than they look. A floor attendant who has seen it all before. A Karen in aisle 7 who absolutely has nothing better to do. The more players on the floor, the more chaos, and the more witnesses.

Features

  • 1-4 player co-op with fully destructible trust between teammates

  • Escalating levels across increasingly high-security supermarkets

  • Assignable crew roles: Scanner, Distractor, Lookout, Getaway Cart

  • Dozens of items to smuggle, from a single grape to a flat-screen TV

  • Techniques to master together: the Decoy Spill, the Stroller Method, the Fake Price Check, the Human Shield

  • A blame system: when someone gets caught, the whole crew votes on who started it

  • Full receipt review at the end of every run. Good luck explaining the TV.

The store thinks you're valued customers. You are not valued customers.

Self-Checkout: Scan. Weigh. Steal.