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Segment In Space 1985

Segment In Space 1985 is a psychological horror game about a person who finds themselves in Milotropia — a strange space made of fractured reality. Using the Second Sight and various consoles, dive into a long journey driven by one goal: to return home.

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About the Game

Reality seems whole only until you look into the crack between familiar places. Where space bends and stops obeying its own rules, the first story begins.

DESCRIPTION:

Segment In Space 1985 is a psychological horror game about a person who vanished from the ordinary world and woke up in Milotropia — a foreign space built from fragments of familiar reality.

This is the first game in the IBI series. You find yourself in corridors, halls and rooms that feel reconstructed from memory, yet something in them is always warped, crushed or subtly wrong.
Along the way, a strange voice follows you, promising to help you escape — and it is the one who grants you the so-called Second Sight.

Now it’s up to you to adapt to the logic of Milotropia, using various consoles that let you manipulate space in different ways. All of it for one purpose — to get out.

CONTROL CENTER:

The HUB is the core of your route.
Not just a menu, but a control point where you define the direction of your exploration:

• choose which regions to visit
• unlock new areas
• adjust how your next dive into the world will look

You don’t control this world — but you can choose which of its fragments to face next.

UNIQUE ATMOSPHERE:

SIS1985 doesn’t rely on jumpscares.
Its tension comes from the feeling that familiar places behave incorrectly.

Empty corridors, hospital-like halls, old posters and dim light merge into a single sprawling space where:

• there is no time — only forward movement
• visual noise tears and flickers as if the camera can’t handle the environment
• every turn feels too long, every hall too quiet
• and sometimes it seems someone just walked away… though no one was here at all

Segment In Space 1985 is a journey through a world that resembles reality, but isn’t it.
Here, space itself decides how long it’s willing to tolerate you.