indiegame.fan
Seeing Double header art

Seeing Double

In this puzzle platformer, your screen is split down the middle. Control Pitter and Patter simultaneously as you jump, dash, and climb through two parallel realities in this atmospheric adventure on your quest to reunite them.

Steam Page
Release
June 12, 2026
50 days ago
Steam Reviews
6 user reviews6 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Seeing Double?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Seeing Double?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Seeing Double self-published or published by Serrated Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Seeing Double and Serrated Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Seeing Double and Serrated Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Seeing Double?Release statusWhether and how the game has been released.

Media

7 items

About the Game

ABOUT

In Seeing Double you control two characters, Pitter and Patter, in perfect sync with each other on two separate screens.

They each have their own view of the world, but you will quickly find that they do not see eye to eye.

Platforms, obstacles, and collectables that appear visible on one screen may be hidden on the other. Swap your attention strategically back and forth in order to navigate the mind-bending parallel worlds of Seeing Double.

Will you find a way to reunite this cute couple? Or will they remain trapped between realities?

KEY FEATURES

■ Old School 2D platformer action.

Run, jump, dash, climb, and more. Just like the good old days.

■ Platform mechanics galore.

Bounce high off of enemies and springs, ride moving platforms, bonk your head on strange boxes.

■ Frequent checkpoints that autosave your progress.

Fall to your death or need to exit out of the game? You'll quickly respawn at a nearby potted plant, with most rooms having at least one checkpoint.

■ Unlock new moves.

Jump into this vat of mystery liquid to unlock cool new abilities, such as the ubiquitous double jump, ground pound, dash slide, or crouch jump. Don't worry, it's safe. We've tested it.
■ Secrets.

For those with keen eyes and an adventurous spirit.

■ Meet wacky characters.

Who will definitely not try to rip you off.

■ Play a carnival game.

And win wild prizes.

■ Piss yourself in fear.

Wait, what? Ignore that. I'm sure it's nothing.


■ Uncover a tragic tale.

And discover how it all went wrong.

Thanks to the following:

Music: Penzilla, Cemal, Tim Beek, Tallbeard studios.

Coding help: Peyton Burnham's platformer series on YouTube, Jon Peterson (Pixelated Pope)

Art: 1-Bit Platformer Pack by Kenney (Assets), 1-Bit Sci-Fi Tileset by Omniclause, Robo Factory 1-B by Rumblecade 

THIS GAME CONTAINS NO AI GENERATED ASSETS. IT IS 100% REAL ART BY REAL ARTISTS.