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See No Evil header art

See No Evil

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.

Steam Page
Publisher
Release
August 25, 2014
11 years and 345 days ago
Steam Reviews
Mostly Positive448 reviews71.4%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is See No Evil self-published or published by Noetic?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is See No Evil and Noetic funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for See No Evil and Gabriel Priske?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.

Become a Seer and explore the beautiful, mind bending, twisted fantasy that is the world around you. Guided only by a journal left in your decaying prison, and opposed by an army of those afraid of what they don't understand, you seek to learn why the world went dark.

"Noetic spared no expense when it comes to great ambience, FX, and scoring."- Indie Game Magazine

"See No Evil is a simple, pretty puzzle game for people who find beauty in strange things." -indielove

"It is both pleasing and exciting to see gaming evolve as an art-form. To take a game and make it not only deliver a story, but also highlight key aspects of life and tackle some of humanity’s flaws without compromising in gameplay, takes a great deal of skill" -in2gpu