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SECT header art

SECT

A thrilling movement based boom-shoot with horror/sci-fi themes.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SECT?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SECT?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SECT self-published or published by PLORVUS Code & Jpeg LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SECT and PLORVUS Code & Jpeg LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SECT and PLORVUS Code & Jpeg LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SECT?Release statusWhether and how the game has been released.

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About the Game

SECT is a thrilling movement shooter set in 1996 Phoenix, Arizona.

The retro FPS incorporates modern quality of life features while sticking to traditional ideals: satisfying shooting, running, and jumping.

﹏﹏﹏ welcome to my website ﹏﹏﹏

  • A rapidly growing local group has incredible influence over Phoenix. Its reach will expand into your home. You will pursue them and opt them out of being alive.

  • Slick movement served with extra satisfaction. Action is exaggerated - over the top. An emphasis on environmental storytelling and music to build tension.

  • Scavenge level-unique improvised weapons or use familiar small arms. Seek occult iconography amidst Memphis design.

  • Levels feature dynamic selections of Earth's brutalist architecture, unbuilt monuments, Sonoran desert, incomprehensible cosmic horror, and more.

  • Experience the freedom of kickable garbage, functioning trams and climbable geometry. Explore taboo features such as 'offline gameplay' and 'perpetual license'.

  • SECT runs on the Sect Framework, which uses Godot to offer a lightweight, modular and ethical FPS engine well suited to mods and custom user generated content.

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[SECT IS IN DEVELOPMENT - DETAILS SUBJECT TO CHANGE]