indiegame.fan
Seaworks: Trap Season header art

Seaworks: Trap Season

Seaworks: Trap Season is a hands-on crab fishing life sim set in the remote pacific northwest in the 1990s. Take fishing bounties by fax, maintain and customize your boat, brave changing weather, sort your catch and build a small life on the edge of the sea.

Steam Page
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Seaworks: Trap Season?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Seaworks: Trap Season?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Seaworks: Trap Season self-published or published by Aerosoft GmbH?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Seaworks: Trap Season and Aerosoft GmbH funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Seaworks: Trap Season and Binary Impact and Alchemical Works?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Seaworks: Trap Season?Release statusWhether and how the game has been released.

Media

11 items

About the Game

The fax machine spits out another bounty. The weather is turning. Your boat needs work. And somewhere out there, beneath the cold northern water, your traps are waiting.

Seaworks: Trap Season is a hands-on crab fishing life sim set on the remote pacific northwest in the 1990s. Start small, earn your fishing license, take jobs, work the waters and build a life around your boat, your cabin and the sea.

Head out when the conditions are right, place your crab traps and return later to haul in your catch and sort it. Back on land, sell them fresh or process them for better profit. Every trip earns you money, experience and the next step toward a better setup.

But the sea does not wait for you. Weather changes the water. Waves affect your trips. Your stamina is limited, and your boat needs care. Barnacles slow you down and burn more fuel. Repairs, maintenance and smart timing matter just as much as a full trap.

Between jobs, improve your home, customize your boat, repair useful island structures and prepare for the next season. With a randomized world, shifting conditions and different bounties, every run brings a new route through island life.

This is not a story about getting rich overnight. It is about work, weather, routine and the small satisfaction of doing things right.

Work the trap season

Accept fishing bounties, earn your license and build your routine around crab traps, weather windows and the next faxed job.

Fish, sort and sell

Set traps, haul in your catch and sort your crabs by hand. Sell them fresh or process them to earn more from a good day’s work.

Maintain your boat

Your boat is your most important tool. Repair it, keep the hull clean, manage fuel and customize its look with your own colors.

Watch the weather

Changing weather affects the sea, the waves and your plans. Choose when to head out, when to wait and when to make it back before conditions get worse.

Build your island life

Improve your small cabins around the world, repair structures like lighthouses and turn a rough island setup into a place that works.

New islands, new seasons

A randomized world keeps each playthrough fresh, with different routes, jobs and challenges waiting across the water.

Make a living where the sea makes the rules.