indiegame.fan
Sealed header art

Sealed

A black-site facility has lost containment. The abominations inside are awake and hunting, and you're the last one out. Eliminate every hostile, break the lockdown, and reach extraction. Deal with them, or get dealt with.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Sealed?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Sealed?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Sealed self-published or published by FrontEngine Software?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Sealed and FrontEngine Software funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Sealed and FrontEngine Software?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Sealed?Release statusWhether and how the game has been released.

Media

7 items

About the Game

WELCOME TO SEALED

A black-site facility has lost containment.

The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.

Nobody is coming for you. The doors are sealed. Clear the site, break the

lockdown, and get out.

NO TWO LEVELS ARE THE SAME

In Sealed, every level is fresh every single run: corridors, rooms, cover,

hazards, and every hostile in them. You will never memorize a route or camp a

known choke point.

Your objective never changes: neutralize every hostile and reach the glowing

extraction beacon. What changes is what's standing between you and the door.

THERE AREN’T JUST ENEMIES TO DEAL WITH

Some sectors lock extraction behind an additional objective, so you're forced

back out into the facility instead of just running for the exit:

Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.

Keycard — the access card is stashed in a far room in a glass box. Get it.

Wall panels — three separate panels; activate every one and you’re off.

Extraction code — recover three code fragments scattered across the site, then enter the code at the door.

THE THINGS THEY BUILT

Six archetypes, each with vastly different abilities:

Shambler — a rotted brute. Slow, relentless, hits like a truck.

Spitter — hangs back at range and punishes you for standing still.

Crawler — fast, fragile, and right behind you.

Behemoth — a walking wall. You’ll need that shotgun.

Bloater — sprints at you and detonates. Kill it before it kills you.

The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.

YOUR LOADOUT

Pipe Wrench — not so great far away, but hits hard at close distance.

Pistol — semi-auto pistol, great in a pinch or when sneaking by.

Assault Rifle — traditional full-auto rifle, makes great work of common enemies.

Shotgun — huge damage up close, but feels like a mouse’s cough when far away.

MUSIC THAT WATCHES

The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It

sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.