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SeaDogs Of Nassau

One pirate captain changes the world. The next inherits it. Raid ships and smuggle supplies to keep Nassau alive in this roguelike sandbox. Take what your settlement needs, and live with who pays for it.

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About the Game

Nassau needs the cargo on that ship. So does the port it’s headed for. You’re the captain who decides where it goes.

SURVIVE

Every voyage costs time. While you possess a captain, they age faster. Spend too many months chasing a prize and you could lose that captain before Nassau gets what it needs.

When a captain dies, they're gone. You'll have to finish the job with someone else, in the world they left behind.

DIFFERENT CAPTAINS. DIFFERENT ANSWERS.

A blockade, a shortage, an enemy, a closed port. Your captain's profession changes what it takes to deal with each one.

With the right contacts, you might get through without a fight. Otherwise, you may have to take a dangerous route and lose months you can't spare. The problem is yours either way.

YOUR HISTORY FOLLOWS YOU

Who you help, who you use, and who you cross can matter long after the job is over.

Someone you helped may open doors for you months later. Someone you burned for a short-term gain may close them, or come back as an enemy.

BUILD NASSAU TO LAST

Build Nassau into a port that can keep you sailing. Improve its services, repair your ship, and prepare for the next voyage.

But what Nassau needs is often needed elsewhere too. Keep medicine for an outbreak at home, or give it to someone who may die without it.

WHAT YOU CHANGE STAYS CHANGED

What you sink, steal, save, or leave behind can keep changing the Caribbean long after that captain is gone.

A lost cargo ship can create a shortage. A wreck can become an opportunity. The next captain inherits the world you left behind.

PIRACY AFTER THE APOCALYPSE

Generations after a supernatural collapse, the Caribbean survives on broken trade routes, scavenged resources, and failing ports.

The old world is gone. What remains is worth killing for.

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