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Scribbles

Scribbles is a fast-paced arcade game where you survive random levels and collect rare tradable Scribbles! With 200 unique collectibles of varying rarities, play, trade, and complete your collection.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Scribbles?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Scribbles?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Scribbles self-published or published by JESH?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Scribbles and JESH funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Scribbles and JESH?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Scribbles?Release statusWhether and how the game has been released.

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About the Game

About the Game

Scribbles is a fast-paced, free-to-play arcade experience where every second counts!

Press play, dive into a random selection of 18 different levels, and survive as long as you can. Fail, and you're sent straight back to the main menu, no second chances and no pause button.

Features:

  • Endless Replayability: Levels are randomly selected, keeping each run unpredictable.

  • Rare Collectibles: There's a small chance to earn unique tradable items. Collect, trade, or sell them on the Steam market!

  • Collection Completion: There are 200 different Scribbles to collect, each with its own rarity. Play, test your luck, and when that's not enough, trade Scribbles with friends and other players to complete your collection!

  • Simple, Yet Addictive Gameplay: Jump in and play, no complex mechanics, just fast-paced fun with graphics simple enough to run on a toaster.

  • Competitive Edge: How long can you last? The longer you survive, the higher your chances of receiving a tradable item!

  • Achievements: Everyone loves achievements! Earn them by progressing in the game and especially by expanding your collection.

  • More to come: I am open to adding new levels and collectionables on player feedback/ideas. Got any cool ideas in mind?

Will you be able to complete the collection?