indiegame.fan
Scramble All Fighters header art

Scramble All Fighters

Amazing graphics. Countless different units. An addictive Battle Pass. We have none of those things. Just one carrier and as many tiny fighters as you can muster to hold back hordes of enemy fighters and bombers. Victory is not enough - you may win the battle, but still lose the war!

Steam Page
Developer
Publisher
Release
May 16, 2023
3 years and 79 days ago
Steam Reviews
3 user reviews3 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Scramble All Fighters?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Scramble All Fighters?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Scramble All Fighters self-published or published by Grindstone?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Scramble All Fighters and Grindstone funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Scramble All Fighters and ihobo games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Scramble All Fighters?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Amazing graphics. Countless different units. An addictive Battle Pass. We have none of those things, but we are very, very cheap!

Take command of a lone Carrier as you attempt to cross the solar system in a retro arcade swarm shooter set among the planets and moons of our own corner of space. With a minimalist design aesthetic like it was a refugee from the 90s, Scramble All Fighters! takes seconds to learn, but will only yield ultimate victory to someone willing to master its deceptively simple tactical, strategic, and logistical challenges.

Victory is not enough... you may win the battle, but still lose the war!

  • Tiny fighters, big battles! It's flocking brilliant
  • Minimalist game design and effortless two-button controls
  • Challenging sectors where victory requires winning up to nine consecutive battles
  • Rewind time when a key battle goes wrong - spend your Timewarps with care!
  • Kids mode for anyone looking for a less demanding campaign