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Scourge header art

Scourge

Carve through an ever shifting cyberknight dungeon using alien powers and haunted firearms.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Scourge?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Scourge?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Scourge self-published or published by Arvaker?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Scourge and Arvaker funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Scourge and Arvaker?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Scourge?Release statusWhether and how the game has been released.

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About the Game

LORE

Chosen to reclaim a planet consumed by the Scourge, you’re endlessly dragged back from death by fading Elder Gods. Every run is another attempt to take it back.

SUMMARY

Scourge is a run-based boomer shooter with a hand crafted, persistent, living dungeon. The dungeon shifts every run: rooms change, NPCs move or disappear, enemies claim territory, and safe spaces can turn into ambushes. Restore power, reactivate machinery, and bring systems back online—unlocking new paths, hazards, and survival tools as you push deeper.

GAMEPLAY

Fast, creative combat built on chaining effects. Damage enemies to hex them. Bullets interact differently with hexed enemies, turning every attack into escalating chaos:

- Rockets split into cluster barrages

- Bullets ricochet between targets

- Black holes pull enemies together

- Electric fields shock and chain damage

- Charm grenades turn enemies on each other