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Schematica

Schematica is an action roguelike where every block has a function. Walls are walls. Bombs are bombs. Hearts are hearts. Enemies are made of them. The world is made of them. You and your bullet are made of them. Shoot your way through the world, collect new blocks and craft the perfect build.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Schematica?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Schematica?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Schematica self-published or published by Studio Taza?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Schematica and Studio Taza funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Schematica and Studio Taza?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Schematica?Release statusWhether and how the game has been released.

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About the Game

Schematica is an action roguelike where every block has a function. Walls are walls. Bombs are bombs. Hearts are hearts. Enemies are made of them. The world is made of them. You and your bullet are made of them. Shoot your way through the world, collect new blocks and craft the perfect build.

Build your own survival

In Schematica, you don't choose a character - you build one.
 Health pixels keep you alive
 Speed pixels make you faster

 Bomb pixels explode on impact

 ...and cooler ones you'll have to discover

Enemies adapt. So should you.

Enemies aren’t just sponges. They ram, flank, snipe, and evolve.
You’ll need to rebuild, use smarter pixels, and outmaneuver chaos.

Loot it. Mine it. Slot it.

Between waves, crack open chests and reforge your layout.
No two runs are the same, and if you’re lucky, you’ll find rare-tier tiles that change everything.

The Goal?

Reach the final pixel in the exit room.
You’ll know it when you see it. Getting there’s the hard part.