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Scary Cargo

A co-op survival horror for 1–4 players — deliver cargo, stay alive, and trust no one for too long.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Scary Cargo and Nihat Özdemir funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Scary Cargo and Nihat Özdemir?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

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About the Game

Scary Cargo is a 1–4 player co-op survival horror game about delivering cargo through cursed, monster-infested zones.

Your mission sounds simple: deliver the cargo and stay alive.
But when one of you dies, they might not stay dead.
They’ll look the same. Sound the same.
And they’ll remember everything: the plan, the route… even you.

Trust no one.
Finish the job. Or be finished...

  **It doesn’t blink. It doesn’t need to.**

Not every monster needs claws. Some just need to see you—and you freeze.

**You’re being chased by a dragon. Seriously.**

In Scary Cargo, even the open streets aren’t safe. When danger comes from above, your only option is to run—and pray.

 

**Step out, scream in.**

Nobody says hello. Just roars, claws, and really bad social skills.                                                                                                                                                                                                                                                                                                                                                                

**It waits for eye contact.**

You looked back. He took that personally. Some monsters don’t attack—until you make eye contact.                                                                                          

**They don’t hide. You just look wrong.**

Some monsters spawn where you’re not looking. Turning your head might be all it takes.

1–4 Player Chaos: Online co-op, maximum panic, questionable teamwork.

Proximity Voice Chat: Perfect for screaming, betraying, or blaming each other.

Turn into Monsters: Dying is just a promotion to the other side. Enjoy hunting your friends!

Weapons vs Panic: Guns help, but running helps more. Pick wisely.

Replayable Mayhem: Every delivery is a unique disaster.