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Scarlet Skips header art

Scarlet Skips

Jump jump jump as much as you can in this silly 1-button Rogue-Like about skipping rope! Power up your jump ropes to help Scarlet jump higher, survive longer, and reach absurdly high scores! boing boing boing boing boing boing boing boing

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Scarlet Skips and Yerk Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Scarlet Skips and Yerk Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

Help Scarlet break out of her funk by helping her touch grass! 
Life can be hard, really hard, but like Scarlet, you can take it one jump at a time!

  • Timing is key! Scarlet Skips is played entirely with press, hold, and release inputs of a single button!

  • Easy for anyone to pick up and play! 

  • Nearly impossible to put down! 

  • Level up and choose from 3 random power-ups in a completely original Rogue-Like upgrade system...

  • 10 upgrade cards; Increase your jump height, add a jump-rope, set it on FIRE?!

  • Upgrades can be stacked and combined into a virtually infinite number of configurations!

  • Find your favorite builds and optimize for the perfect run! Or try your best with self-imposed limitations!
    You do you! 

  • We worked hard to push Scarlet's animation system to be as dynamic, expressive, and adorable as possible!

  • Using fancy Unreal Engine animation tools, Scarlet's movement is achieved by combining dozens of candid animations with logic-driven procedural movement, allowing her to respond dynamically to gameplay conditions!