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SCARF

Strut your stuff in this procedurally generated rougelike fashion simulator. Craft clothing, win pieces from your rivals and challenge the best in the end-of season fashon showdown. Do you have what it takes to make the best lineup?

Steam Page
Release
September 14, 2018
7 years and 324 days ago
Steam Reviews
Awaiting reviews

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed SCARF?Developer scaleThe operating scale of the game's developer.
Search Google: Who published SCARF?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is SCARF self-published or published by Vegetablebread Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is SCARF and Vegetablebread Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for SCARF and Vegetablebread Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of SCARF?Release statusWhether and how the game has been released.

Media

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About the Game

Strut your stuff in this procedurally generated rougelike fashion simulator. Craft clothing, win pieces from your rivals and challenge the best in the end-of season fashon showdown. Do you have what it takes to make the best lineup?

Features

  • Procedurally generated cards (clothing)
  • Card crafting
  • 28 card parts
  • Literally infinite possible cards
  • Automated fashion shows (card games)
  • Procedurally generated opponents

Replayability

Each run only takes a few minutes. Sometimes you'll be defeated in the first few fashion shows. Sometimes you'll dominate all your opponents. Every session is different, and each loss or victory tells a story.

Strategy

Does your deck focus on raw offensive power, or does it try and cripple your opponent's lineup? Do you go all-in on one extremely powerful card, or do you distribute your crafting efforts across your deck? Do you choose the difficult opponent who will give you the best reward, or do you target an opponent with a weaker deck to try and continue your run? There are many subtle decisions that affect the outcome of your run.