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Satawn

Satawn aims for a more complete village life experience: farming, building, inventory, scene-based exploration, transitions between zones, day and night cycles, cinematics integrated into gameplay, and a task system ranging from simple requests to neighbors

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Search Google: Who developed Satawn?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Satawn?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Satawn self-published or published by Sergio Gonzalez?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Satawn and Sergio Gonzalez funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Satawn and Calypso?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Satawn?Release statusWhether and how the game has been released.

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About the Game

Satawn is a 2D game about rural life, exploration, and social simulation, set in a world inspired by the 1700s. You travel through a living village, speak with townsfolk who each have their own personalities, habits, relationships, and ways of expressing themselves, and make your way through favors, requests, tasks, cinematics, and everyday decisions that gradually shape the life of the place.

Satawn invites you to experience the calm, the conflicts, and the small dramas of an 18th-century rural village. Talk to its inhabitants, earn their trust, take on requests, work the land, build structures, and uncover stories that intertwine within a persistent world. Blending life simulation, social relationships, and emergent storytelling, Satawn turns everyday village life into its greatest adventure.