
Sanity Break
A class based survival horror RPG. You have been activated by the Felsat Organization, forced to recover their sensitive data in marked facilities—building your character while maintaining your sanity. Your mind can be more dangerous than the entities that lurk in the shadows.
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15 itemsAbout the Game

Beginning with a broadcast sent directly to your mind, you're then forced into a sinister world full of monsters that hide as shadows on the walls, while your mind melts and the world changes around you. Suit up, its going to be a long week.
Choose your class
Select your class and build your character - Choose between 4 unique classes with unique abilities and stats then build your character as you play
Brute - Strength and Power - Smash your way through hallways and let nothing stop you
Thief - Relying on speed and agility, with a powerful Dash that can move through objects in your way
Haggler - This worlds take on a Mage - Remotely accessing the shop anytime provides a major upper hand
Journeyman - Jack of all trades and master of none - The perfect class to carve out the playstyle you seem fitting
Every enemy requires a different approach
The monsters in this world prefer to not be seen. They hide as shadows on the wall, watching and following you. Some hide as a stool, a box, a statue, and they only move closer when you dont notice them. Some monsters cannot be seen by the naked eye, only be using an old mostly broken camera can you spot where they are when you hear them growling in your ear. And well... one likes to be seen, and will make its presence known.... relentlessly.
Robust Sanity System
Your mind may be the biggest threat of all... Keep your sanity meter full before the world warps around you. The further your sanity meter descends, you will see and hear things that may or may not be there, let it drain completely and you'll question everything you see.
Feel overpowered while underpowered
Grind your stats and you will have every advantage - speed, strength, money, mental fortitude... But don't forget these entities don't abide by the laws of physics.
Trial and Error
Every run is a desperate descent into procedurally generated dungeons where nothing stays the same for long. Time is limited—you have only five days to complete your objective. As you run out of resources, and the entities who have occupied these facilities seem to enjoy
Failure is inevitable, but not meaningless. Death, madness, and repetition feed into a larger cycle of growth. Survive, adapt, and carve your own path forward—if you can keep your grip on reality.