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SAMURAI header art

SAMURAI

This is a third person action game in which you play as a samurai and face powerful enemies where your skills and reflexes will be tested.

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Release
August 27, 2024
1 year and 339 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Search Google: Who developed SAMURAI?Developer scaleThe operating scale of the game's developer.
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About the Game

This is a third person action game in which you play as a samurai and face powerful enemies where your skills and reflexes will be tested.

Gameplay Introduction:


You will control a samurai, go through levels and kill enemies, or kill enemies in a specific map, level up to become more powerful, and of course survive the trial longer to prove yourself.

Operation description:


The game is easy to understand, there are no complicated keys, in addition to the basic WASD movement and mouse axis vision, there are the following keys (this is the default key for the first time, can be changed in the game) :
Light attack - left mouse click
Derivative attack/Block - Right mouse button
Pick up attack - keyboard Q key
Jump/Dodge - Keyboard space
Field of view -- keyboard C key
At the same time, the character operation also supports the controller input (note: during the development of the game, I used the xbox360 controller debugging, because I only have this game controller);

Spawn attacks can be triggered after a certain amount of time after light attacks, spawn attacks are single point attacks, but also hold unlimited combo, players can create their own ideas;
Players in idle state can not carry out derivative attacks, but trigger the block state, block can effectively offset the damage caused by the enemy, while jumping backward attack;
Jump attacks can knock enemies away at the same time, and then input light attacks or derivative attacks can add damage;
Jumping when the player is idle or on the move allows the player to move to a high place, and pressing the jump again in the air can achieve a double jump;

Players in the attack state by pressing the jump key can move backward to dodge action, and then you can enter the light strike forward, or enter the derived attack backward to jump attack, dodge action has no cooldown time, can be used unlimited, can also be used in any situation, of course, when beaten and dead is not ~ ~

Game map


The game has 6 maps, 4 level maps, 1 RPG map that can grow, and 1 trial map with infinite loops. Chances to get weapons and character skins after clearing the map; Growing RPG map bosses also have the chance to get a dedicated weapon skin and a dedicated character skin; The trial map can be iterated indefinitely until death, and the best results will be displayed on the game's main screen.