indiegame.fan
Safehouse: Afterfall header art

Safehouse: Afterfall

A high-stakes top-down survival game where every raid could be your last. Build a persistent safehouse, scavenge dangerous zones, extract with what you can carry — or lose everything.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Safehouse: Afterfall?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Safehouse: Afterfall?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Safehouse: Afterfall self-published or published by Soulforge Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Safehouse: Afterfall and Soulforge Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Safehouse: Afterfall and Soulforge Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Safehouse: Afterfall?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Prepare. Raid. Extract. Build. Survive.

Operate from a persistent safehouse on the edge of collapse.

Gear up, enter hostile zones, scavenge what you can, and reach extraction before it’s too late.

What you bring out strengthens your base.

What you lose stays behind.

Raid & Extraction

  • Enter dangerous zones filled with the infected

  • Navigate buildings, streets, and tight interiors

  • Manage line of sight and noise

  • Carry limited gear based on weight and inventory space

  • Secure loot by reaching extraction points

  • Leave your body and equipment in-world if you die

Each raid is self-contained. The world persists.

Persistent Safehouse

  • Store recovered items in physical storage

  • Craft tools, ammo, and medical supplies

  • Upgrade workstations

  • Expand capacity and infrastructure

  • Prepare loadouts before each raid

Survival Systems

  • Stamina limits sprinting and combat

  • Wounds require treatment and resources

  • Inventory weight affects mobility

  • Sound attracts enemies

  • Visibility and positioning affect engagement

Combat is direct. Avoidance is viable.

Character Loss & Recovery

  • Death removes your current survivor

  • A new survivor continues from the same safehouse

  • Previous corpses remain in raid zones

  • Gear can be reclaimed by returning to the location

Progression happens through the world, not the character alone.

Optional Shared World (Co-op)

  • Multiple players inhabit the same persistent world

  • Players can raid together or separately

  • Actions change shared state

  • Infrastructure and damage remain visible

  • Contribution does not require simultaneous play

The world tracks what players build — and what they fail to protect.