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S4Game

S4Game aims to provide health professionals with an innovative approach to acquire soft skills to foster their professional development. Their main learning objective is the acquisition of soft skills required during work in an operating room, such as communication or teamwork.

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Search Google: Who developed S4Game?Developer scaleThe operating scale of the game's developer.
Search Google: Who published S4Game?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is S4Game self-published or published by Viral Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is S4Game and Viral Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for S4Game and Viral Studios and Centro de Cirugía de Mínima Invasión Jesús Usón, and Instituto Politécnico de Portalegre -Escuela superior de Salud and Charles University, Facultad de Medicina en Hradec Králové and Semmelweis University, Department of Surgical Research and Techniques?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of S4Game?Release statusWhether and how the game has been released.

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About the Game

S4Game is a serious game. The main purpose of serious games is education and training.

The main features of optimal learning environments are:
  • -Clear learning goals.
  • Broad experiences and practice opportunities that continue to challenge the learner and reinforce expertise.
  • Continuous monitoring of progress, and use of this information to diagnose performance and adjust instruction to learner level of mastery.
  • Encouragement of inquiry and questions, and response with answersthat are appropriate to the learner and context.
  • Contextual bridging: games and simulations can close the gap between what is learned and its use.

Another subgenre of the video game is graphic adventure, with interactive elements and decision making. The player assumes the role of a protagonist in an interactive story driven by exploration and / or puzzle-solving.

The perspective of the camera within the game, depending on the practical case that is being trained, will be played in first or third person. First person view means camera is the same as the point of view of the player. On the other hand, the main characteristic of the third person view is that the sceneis seen globally, as an external spectator,and generally from the back.

Regarding the visual style, the elements of the game are realistic 3D with semi-realistic textures.