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s.p.l.i.t header art

s.p.l.i.t

A short psychological horror game, where you attempt to gain root access into an unethical superstructure.

Developer
Release
July 24, 2025
1 year and 54 days ago
Steam Reviews
Very Positive4,006 reviews92.6%
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher meets the large-publisher threshold through its catalog and developer network.
Search Google: Is s.p.l.i.t self-published or published by Mike Klubnika and Oro Interactive?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is s.p.l.i.t and Mike Klubnika and Oro Interactive funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for s.p.l.i.t and Mike Klubnika?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

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About the Game

"s.p.l.i.t" is a short narrative driven horror game, with a focus on raw terminal hacking using various commands.

Throughout the game, you chat with your fellow technicians in order to plan and execute a malware attack. Regardless of the outcome, your story won't be told for decades.

Will you hold up your end?

FEATURES:

  • First person gameplay with diegetic & immersive UI.

  • An IRC chat where you gain intel, and learn more about the facility.

  • A terminal where you run software, navigate directories, and execute commands.

  • Detailed command prompt hacking puzzles with an emphasis on traditional inputs.

  • Original soundtrack.

The facility you and your crew infiltrate is a superstructure of unethical electronics.

The daunting task is only made possible by careful planning, and vulnerabilities hidden deep below legacy code and engineering.

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