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S K Y R I S E

A time-bending FPS with roguelite elements. Chop and skew reality while punching bullets back at enemies in an effort to fight The Boss and get paid.

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Release
October 22, 2025
284 days ago
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1 user reviews1 reviews100.0%

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Search Google: Who developed S K Y R I S E?Developer scaleThe operating scale of the game's developer.
Search Google: Who published S K Y R I S E?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is S K Y R I S E self-published or published by SOSASOFT?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is S K Y R I S E and SOSASOFT funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for S K Y R I S E and Lex Sosa?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of S K Y R I S E?Release statusWhether and how the game has been released.

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7 items

About the Game

In 1999, an interdimensional megalomaniac uses a skyscraper as a time travel vessel leaving behind a mini-black hole, distorting reality and a chunk of downtown. Welcome to that chunk of time and space. 

Armed with the ability to bend both time and space, you are a trained mercenary of an elite operative squad for hire known as "The Agency" known for efficient, and equally expensive, assignment fulfillment at any cost. Parry, dodge, and sling bullets while chopping and skewing time in a race to your inevitable death - then wake up, and do it all over again. One day, you think, you won't die. 

Stuck within the Event Horizon, denizens of downtown as well as The Agency will provide you with randomized tools that you can unlock in subsequent runs. Gun attachments and other items will unlock as you gain cash and hack computers in minigames and improvisational choices. Face bosses and enemy variation that unlock as you progress. Water cooler humor, old school CRT's, that kinda thing. 

S K Y R I S E

Punch bullets.

Stop time.

Hack the mainframe.