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S.E.S.A.

Tactfully maneuver your ship in a zero-gravity arena to score against the opposing team in this physics-driven competition. S.E.S.A. expands on and raises the skill ceiling of the Vehicle Sports genre by introducing new controls and abilities that are difficult yet satisfying to master.

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About the Game

Welcome to S.E.S.A. (Stellar Engineering & Sports Association)

We host the Celarion system's greatest arenas and zero-gravity physics-based vehicle sports for all to enjoy.

Our first installment is the Hyperball arena. Use your skills and coordinate with your teammates to score against the opponent team by hitting the ball into the opponent team's goal within a 10 minute match.

Free Closed Alpha Play-Testing!

As you can see in the video, we are currently running closed alpha play-testing in the S.E.S.A. discord. Join the discord, vote for a play test time that you can attend, and get a free steam key to start playing with us! Be a part of the game's journey as it approaches a more complete state.

*Find the discord link in the bottom-right section of this page

Features

Lobbies

Quick Play: Joins an ongoing public match, or creates a new public match for others to join.

Party Menu: Create a private match with a join code for others to join with.

*Partying, queuing, and competitive matchmaking systems are on the roadmap.

Ships

SESA's vehicles feature the power of our latest discovery, Rynite cores. These cores have been processed and modified to suit various styles of play for 3 different ships each with a unique ability.

Wisp

  • Ability: Blink

    • The Wisp can teleport in a direction through opponents to disable their ship, and the ball to charge it with their team's color. Players of the ball’s charged team color get amplified hits to the ball. A directional chain blink can be activated on a successful opponent disable or ball charge blink.

Sentinel

  • Ability: Guardian

    • The Sentinel can place a wall in the arena with their team color. Players of the wall’s team color can trampoline off the wall allowing for clever angle-based play-making. Walls also block opponent blinks. If a charged ball of the same team color as the wall makes contact, it also trampolines. If the ball has the opponent team charge, it will pass through and destroy the wall.

Ship 3 TBA

Your time with S.E.S.A. will create a lasting impact in the Celarion System and beyond!