indiegame.fan
Rusty Ride header art

Rusty Ride

Take the wheel as a gritty veteran in a jetpack-equipped car with a tank cannon. Traverse dynamic, procedurally generated landscapes, obliterate obstacles, and unlock explosive upgrades. A thrilling, action-packed adventure awaits!

Steam Page
Developer
Publisher
Release
September 28, 2023
2 years and 309 days ago
Steam Reviews
Mostly Positive28 reviews78.6%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Rusty Ride and AlbertFreeman funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Embark on an exhilarating adventure as a rugged veteran in the driver's seat of a battle-worn vehicle that's seen better days, yet harbors a heart of steel. This isn't just any decrepit car — it's a roaring beast equipped with a formidable tank cannon and a high-powered jetpack, ready to defy both age and gravity.
Journey through a procedurally generated world that unfurls new challenges and vistas with each play through.
Unleash chaos as you obliterate obstacles in your path, transforming your once humble vehicle into a powerhouse of destruction with a plethora of upgrades awaiting to be discovered. Flex your strategic muscles as you decide whether to obliterate your enemies in a rain of cannon fire or soar to new heights to reach previously inaccessible areas.

Since Unity is now fucked up, I decided to semi cancel this game.
Now it will be completely free, so they don't make any money from it.
But now the game will be only 1 level long. I might continue the project and 100% complete it if I don't have anything better to do with my life, but now I'll probably start a new game on UE5 or Godot