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RuneSmith

Grab your beer and join Durgrim into his quest to get his money back from a summoner that is trying to end all creation. Runesmith is a humorous RPG where a grudge-holding dwarf runesmith engraves powerful runes, talks to other dwarves and kills everything else!

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is RuneSmith and Terahard Ltd funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for RuneSmith and Terahard Ltd?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Live your life as a fantasy dwarf! Hammer runes into mythril, drink enough ale to frighten a priest, and solve your problems the traditional dwarven way: excessive violence in both dungeons and taverns.

Gather a band of equally questionable adventurers and hunt down the all-powerful villain threatening the world. Not to save it, mind you, but because the bastard still owes you coin. No one cheats a dwarf and lives long enough to tell the tale.

Rune-Smithing Crafting System

Forge weapons, armor, trinkets, and deeply irresponsible magical combinations through an extensive rune engraving system. Experiment with rune interactions that can chain or accidentally create problems significantly larger than the original problem

Live Like a Proper Dwarf

Drink at taverns, brawl with strangers, accept questionable jobs, improve your forge, and wake up every morning fueled by spite, greed and industrial-grade ale.

A Story Driven by Petty Revenge

The world may be ending, but priorities matter. Chase down an all-powerful summoner not because he threatens existence, but because he skipped out on paying a dwarf.

An Evolution of JRPG Status Effects

Runesmith takes traditional JRPG status effects and evolves them into a system of reactions, combinations, and escalating consequences.

Poison, Burn, Bleed, Wet and dozens of familiar effects are no longer just icons ticking away above an enemy's head. Status effects interact with each other, transform into new effects, and chain together into increasingly powerful reactions and tavern-grade stupidity.

Add poison to a harmless fog and suddenly the battlefield violates several dwarven safety regulations. Drink while drunk and somehow you become hammered before getting unconscious on the floor questioning your ancestors.

The combat system rewards creativity, recklessness, and occasionally alcoholism.

A Fantasy World Full of Idiots and Monsters

Explore towns, mines, ruins, taverns, dungeons, and ancient horrors while dealing with merchants, priests, nobles, and adventurers who somehow make the monsters seem reasonable.

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