indiegame.fan
RunePact header art

RunePact

Combine runes and reagents to craft unique units, then lead them turn by turn across maps packed with enemies and objectives - roaming creeps, fortified bases, boss encounters, treasures... The map evolves around you, with no turn limit forcing your hand.

Steam Page
Developer
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed RunePact?Developer scaleThe operating scale of the game's developer.
Search Google: Who published RunePact?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is RunePact self-published or published by quasilyte tech?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is RunePact and quasilyte tech funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for RunePact and quasilyte?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of RunePact?Release statusWhether and how the game has been released.

Media

5 items

About the Game

RunePact is a turn-based tactics game with a strong RPG-style army progression.

Your army is your cookbook. Combine ingredients to craft unique units, then lead them turn by turn across maps packed with enemies and objectives - roaming creeps, fortified bases, boss encounters, treasures... The map evolves around you.

CORE FEATURES

  • Maps are not fixed - they evolve as the turns go by.

  • No artificial turn limits - play defensively or aggressively. The enemies will use the time to their advantage too!
    The map itself changes over time, but you can always overcome that increased difficulty with a good tactic.

  • Meaningful and powerful artifacts - there is no "trash loot". Items are rare and powerful.

  • Your units are unique - the unit crafting system allows countless builds and tactical combos.
    Want a magesword-style unit? Or maybe a necromancer that can use a bow? Make your dream unit come true!

  • Champions system - you can invest in larger army or in a more powerful unique leader unit, or mix those two.
    No need to manage a large army if you enjoy a more personalized, smaller-scale approach.

  • Several game modes - customizable, rogue-like and sandbox-like modes are available from the start.
    There is no single correct way to play this game - we all love different tactics, rules and limitations.

  • Protagonist / army upgrades - level up your leader, learn new spells and boost your troops by abilities.
    This is an extra RPG layer to customize your armies even further.