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Run Run My Bride! header art

Run Run My Bride!

This is a parkour game where players need to control the bride and groom in a race, dodging vehicles and obstacles along the way, while collecting plenty of hearts.

Steam Page
Release
July 22, 2024
2 years and 11 days ago
Steam Reviews
7 user reviews7 reviews71.4%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Run Run My Bride!?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Run Run My Bride!?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Run Run My Bride! self-published or published by WuGuanyu Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Run Run My Bride! and WuGuanyu Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Run Run My Bride! and WuGuanyu Productions?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Run Run My Bride!?Release statusWhether and how the game has been released.

Media

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About the Game

Game Description:

This is a parkour game where players need to control the bride and groom by the keyboard in a race, dodging vehicles and obstacles along the way, while collecting plenty of hearts. Run, run and break your best score!

this Is A Love Letter Ro My Beloved.

I met Jasmine in September 2010, on the first day of high school. We fell in love on December 26, 2010. It rarely snows in my city, but that night, it did.
Fourteen years have passed, and we’re still together. From naive students to professionals in our respective fields, we’ve never been apart. Jasmine is my best friend, teacher, wife, and family—past, present, and future.
On July 20, 2024, we’ll finally walk down the aisle, surrounded by well-wishes, embarking on a new chapter of our lives. As a game developer, I want to dedicate my first independently launched game, ‘Run Run My Bride,’ to my beloved Jasmine. It’s a testament to our fourteen-year love story.
I’ve worked on many games—indie projects and well-known AAA titles—and I’ll continue to contribute to more. But ‘Run Run My Bride’ holds a special place in my heart. Despite its imperfections and time constraints, I’ll polish it with all my might.
These fourteen years have flown by like a fleeting white steed. This game carries my love for her, our aspirations for the future, and my unwavering commitment to game development.
To all, let’s stay true to our initial intentions.
Cheers!