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RUINS Survival

In the past of this world, civilization has reached a high level of social and technical development, but then the world experienced a global catastrophe, the fall of an asteroid and the subsequent extraterrestrial pandemic as a result of which civilization and most of the wealth it created were destroyed.

Steam Page
Release
July 4, 2019
7 years and 31 days ago
Steam Reviews
Mixed64 reviews46.9%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
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Search Google: How is RUINS Survival and ATD Game Studio funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
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About the Game

ABOUT THE GAME [/]
In the past of this world, civilization reached a high level of social and technical development, but then the world experienced a global catastrophe, the fall of the asteroid and the subsequent extraterrestrial pandemic as a result of which civilization and most of the wealth it created were destroyed. A suitable conglomerate of communities has been created on habitable territory; a more or less stable balance of forces has developed. But, the impact of the pandemic is only growing, the confrontation between survivors and those affected by the disease reaches a critical point. You have to survive in the new world. Create tools, fight unpredictable wildlife, infected animals and survivors.

Key Features: [/]
  • Abandoned, partially destroyed cities, enterprises, military facilities.
  • The action takes place in a fictional world of the future, where nature after the fall of the asteroid took its toll. A constant danger awaits at every corner: gangs, infected animals and people.
  • Realistic firearms and melee weapons, as well as close combat.
  • Construction run away, defenses, bases.
  • Join groups, clans and try to survive in this world unpredictable for events
  • Multiplayer sandbox mode;
  • Day-night cycle and dynamic weather;
  • Change in appearance (clothes, weapons) and armor;
  • The mechanics of the character’s state (bleeding, wound, hunger, thirst); [/]